Highlights

Physics

I used Unity's physics engine to control the coins movement. I created some basic physics materials to control the friction and bouncing, and an initial force is applied based on the player's input. The physics engine handles the rest.

Polish

I worked on a lot of polish for this game that I wouldn't normally use for a prototype, such as custom art, sound effects, and a GUI. Creating the models is fun and importing sound effects is surprisingly easy.

Project 1

Inspiration

This game is inspired by the coin golf tavern game in Fable: The Lost Chapters.

Back to Top